Thank you very much for your time.
We would like to compensate you for the 10 minutes you generously gave for the survey with
The Game that Can Give You 10 Extra Years of Life!
When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into scientific research and created the healing game, SuperBetter. In this moving talk, McGonigal explains how a game can boost resilience — and promises to add 7.5 minutes to your life.
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Choice, Happiness and Spaghetti Sauce
"Tipping Point" author Malcolm Gladwell gets inside the food industry's pursuit of the perfect spaghetti sauce — and makes a larger argument about the nature of choice and happiness. You will learn the most beautiful lesson from Howard Moskowitz: that in embracing the diversity of human beings, we will find a surer way to true happiness.
Resources mentioned in the survey.
Flourish: A Visionary New Understanding of Happiness and Well-Being. Flourish tells inspiring stories of Positive Psychology in action.
About the Authentic Happiness Theory and the Well-being Theory by Martin Seligman: https://www.authentichappiness.sas.upenn.edu/learn/wellbeing
Can having less stuff, in less room, lead to more happiness?
The Happy Planet Index (HPI) is a global measure of sustainable well-being. The Index uses global data on life expectancy, experienced well-being and Ecological Footprint to calculate this.
A guide to achieving happiness, written with contemporary Western preoccupations in mind.
A book about information architecture for everyone.
The Business Model Canvas is a strategic management and entrepreneurial tool. It allows you to describe, design, challenge, invent and pivot your business model.
The movement: "We believe by prioritizing happiness in work and life, together we can create change in the world more than we ever thought possible".
The book by Tony Hsieh: http://deliveringhappiness.com/book
Matthieu Ricard, Biochemist turned Buddhist monk, says we can train our minds in habits of well-being, to generate a true sense of serenity and fulfillment.
"Now we talk about experience design rather than just usability. Now it's not good enough to just be usable. The design has to fit into peoples' lives. It actually has to make people happy, and anticipate their needs."
The Value Proposition Canvas makes explicit how you are creating value for your customers. It helps you to design products and services your customers want.
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